Saturday, August 29, 2009

Week 5 - Independent Study

EXP1 SUBMISSION:
THE PHYSICAL EFFECTS OF AN EXPLOSION ON POROSITY


Final Machinima Documentary:


Images of final experimental environment:


Reflection:
For the first experiment in Real Time Environments, I really enjoyed using Crysis. Compared to other computer games I have played, Crysis was by far the most realistic first person shooter. Factors like shadows, wind and the time of day were very realistic and added an entirely new element to the game. I also enjoyed the interface of the editor, it allowed for a great deal of freedom when it came to shape, texture and design. Certain aspects of creating the documentary didn’t seem to be completely compatible, but the majority of the problems I encountered I was able to overcome, and overall I was quite happy with the outcome.
The effect of an explosion on porosity was a hard concept to grasp at first. With porosity being “a measure of the void spaces in material”, it only took a few explosions to see how this affected those void spaces. Richard Goodwin’s lecture also helped open my eyes to the true concepts of porosity. In my initial machinima I was more aiming at blowing up a multitude of different objects and observing the effect. However in my final custom machinima I have exploded the same objects from different vantage points, being up close, in a vehicle, and from a platform in the mountains. These different versions of the explosion go about refiguring porosity in similar, yet slightly different ways, which is what I was trying to observe. Each explosion is aimed at barrels full of fuel which explode inside a small shed. This in turn blows up an army vehicle which increases the size of the explosion and alters the notion of porosity further.

SketchUp model in Google Warehouse:

Crysis file required to play:

If above file doesnt work:

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