Real time interactive environments have been, until very recently, essentially untheorised. And while the emergence of readily accessible real time rendering and physics engines offers an opportunity to revolutionise design. Town Hall Train Station in Sydney is the topic of this real time environment. It has been imported into gaming software for a user orientated experience to architecture.
Wednesday, August 12, 2009
Week 2 - Independent Study
Hypothesis:
I believe this explosion shows the most amount of realism. Mainly due to the falling tree as a result of the blast. Sections of the building also "blow out" very appropriately. The only strange part is that the far right wall doesn't collapse. Watching the shrapnel of the house, and what is left supporting this wall, you would think it would have come down. I also thought there would be more damage to the left side of the house due to the proximity of the grenade.
Hypothesis:
Much like the first explosion, Crysis seems to be extremely realistic. Not being much of a gamer, I have never seen a game with graphics and attention to detail (e.g wind and shadows) like Crysis. The reason I chose this footage however was the falling corrugated sheet. There is something unrealistic about the way it comes down. In my opinion the sheet should have bought the wall down, or it should have stayed propped against the wall. It seems to sit awkwardly for a second or so before sliding down the slope.
Hypothesis:
This is my favourite explosion of the three. I think due to the fact that you are almost in the house when the explosion takes place. The roof seems to collapse perfectly with the location of the grenade, with the resulting shrapnel coming to a halt in a more realistic way than the second explosion. Towards the end of the clip where sections of the collapsed roof interact with each other in the middle of the screen and lay supported by a piece of the wall is very realistic.
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